> The factor that bothers me with many systems I've seen is that it's
> sometimes hard to work out what the actual percentage chance of you
> achieving a task is. For this reason, I may go for a probability based
> system utilising modifications on a single D20 roll.
> Rolling vast pools of dice for Storyteller is great fun, but...
Actually, that's one of my favorite elements of the WW system (which
has little to do with Storytelling): the probability of getting x
successes looks something like a bell curve. Getting the average
number of successes is substantially more probable than doing
extremely well, or extremely poorly.
-unless you love someone-
-nothing else makes any sense-
This archive was generated by hypermail 2b29 : Thu Jul 27 2000 - 14:12:18 MDT