Ireland's Dream Park

From: Spudboy100@aol.com
Date: Mon Jun 02 2003 - 01:24:36 MDT

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    http://www.wired.com/news/culture/0,1284,59020,00.html

    02:00 AM May. 31, 2003 PT

    DUBLIN, Ireland -- Projected onto a large screen, a plump blue butterfly
    darts and veers. For the delighted young girl in a wheelchair who controls the
    virtual butterfly's dips and twirls, the animated avatar offers a sense of
    acrobatic freedom.

    Her moves with the butterfly are the first tentative dance steps by a group
    of children with disabilities. Guided by modified joysticks and microphones
    that will respond to gentle puffs of breath rather than voice commands, their
    butterflies will be part of a networked dance performance at a major European
    conference on disabilities and assistive technologies, to be held in Dublin later
    this year.
     
    A mixture of able-bodied dancers and the avatars controlled by children in
    wheelchairs, the dance is the heart of a project called Feileacan (the Irish
    Gaelic word for "butterfly") that combines complex human-machine interfaces and
    virtual-reality computer graphics tools.

    "Our mantra is that we want to expand human potential through innovation, and
    we really believe that every person deserves to benefit from technology,"
    said Gary
    McDarby researcher with Media Lab Europe, a Dublin-based spinoff of the
    Massachusetts Institute of Technology's Media Lab.

    Media Lab Europe is partnering with New York University, London media and
    idea incubator SmarLab Centre New York's Montefiore Medical Center and Dublin's
    Central Remdial Clinic in a series of unusual projects. The group of
    leading-edge technologists and health-care professionals hopes to find more dynamic and
    creative ways for people with disabilities to learn and communicate.

    "Feileacan gives people with disabilities the possibility to interact and
    perform. It's technology that enables people to do things they couldn't do
    otherwise," said McDarby.

    According to Kate Brehm, researcher with NYU's Center for Advanced
    Technology, this "virtual puppetry" lets children use the same techniques they would use
    to maneuver their wheelchairs.

    "The great thing is that you can personalize the interface for each child,"
    said Joy Barrett, projects manager at Smartlab Centre. "Depending on the
    abilities of the child, you could set up joysticks, a breathing device or even
    motion-tracking devices."

    Another hugely popular virtual interactive world, called Still Life, uses
    mind-calming virtual-reality energy orbs to help improve coordination and
    concentration. A child can sit or stand before a computer screen holding a
    sensor-filled "orb" (or large ball) in each hand, one orange, one yellow. On the screen
    are two swirling energy fields, one orange and one yellow. The computer senses
    the location of the balls in the child's hands, and tracks their movement
    across the screen.

    The child tries to remain still while slowly moving the ball in each arm,
    until the real ball tracks to its matching swirling energy force on screen. When
    that happens, there's a fireworks-like explosion of color, and slowly, a large
    puzzle piece appears on the screen.

    Gradually, a jigsaw of a beautiful, otherworldly landscape begins to fill the
    screen. As long as the child holds still and only moves the balls, the
    landscape is visible. Any sudden move, and it fades away. Two people can play as
    well, each holding one of the balls and matching their movements.

    The game encourages coordination and was inspired by the gentle moves of tai
    chi, with its ancient techniques for expanding concentration while learning
    how to remain calm and in control.

    "There's a lot of sophisticated technology behind what looks like a very
    simple interface. This is really looking at computer vision in a new way," said
    McDarby. The game requires a complex tracking mechanism, the ability to monitor
    feedback from multiple sensors, and intelligence to filter out background
    colors that could be read incorrectly as the two orbs.

    Several other projects are in the works. Researchers are in the process of
    establishing a webcam network between several different Irish facilities for
    people with disabilities. So far, a basic network enables children in two Dublin
    locations to talk to and see others in Limerick and in Ennis, County Clare.

    Two girls in wheelchairs, Katie and Amy, demonstrated the system at the
    Central Remedial Clinic by holding a cheerful conversation with other kids with
    disabilities in Clondalkin, a Dublin suburb, and in Clare. After a day of
    practicing with Feileacan and Still Life, the favorite query among the youths was,
    "Are you tired?!" accompanied by lots of laughter.

    "This is quite an innovative and flexible set of learning projects," said Ger
    Craddock, manager of technical services at Dublin's Central Remedial Clinic.
    The clinic children have workshops to use the technologies twice a week, he
    said, and with the webcam, are meeting children they otherwise would rarely, if
    ever, see.

    "This is a real means for the kids to further their own goals around learning
    and eventually, employment," he said



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