It won't be expensive because we will create more and more of it as
technology progresses. By the time we're ready for full-sensory 3D VR it
will be becoming a standard on PCs. We want to use all of the most
standardized tools so that we can evolve the environment and not get stuck
in a deadend and need to backtrack if certain VRML commands are ditched for
other better ones.
>What I had more in mind
>right now would just be a world that looked something like an online
>Transhumanist/Extropian version of the game "Myst" but where you can
>interact with other users online and play with some interesting applets.
Ahhh. I too once had the idea to create a myst-like VRML world. I wanted to
base it on Myst though and sent the company mail who didn't like the idea
all that much. I just wonder why people didn't get motivated as such when I
suggested we come up with ideas for what environments we will want to live
in when we're uploaded. I guess it's just your magic touch, Wade. :)