> Besides the problem of handling the time boundaries of a limited-scale
> simulation, there is the problem of space boundaries. This was
> demonstrated graphically in The Thirteenth Floor when the road disappeared
> at the end of the desert.
I thought that was just a silly theatrical device. Surely a simulation that
sophisticated wouldn't have fixed geographical boundaries, it'd dynamically
generate new territory as needed.
> If we consider a sim which has a core of real people surrounded by a
> bunch of zombies we have a similar problem. It is rare for a group
> to be completely self-contained in close relationships. Most of the
> real people will have at least some interaction with the zombies, and
> in some cases it will be intimate and long-term.
There again, I think a simulation of this sophistication would dynamically
replace zombies with new "real" people on demand. From the point of view of
the "real" people, this would happen instantaneously and undetectably.
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