Re: How To Live In A Simulation

From: Eugene Leitl (
Date: Fri Mar 16 2001 - 02:45:29 MST

On Thu, 15 Mar 2001, Dave Sill wrote:

> I thought that was just a silly theatrical device. Surely a simulation that
> sophisticated wouldn't have fixed geographical boundaries, it'd dynamically

Periodic boundary condition. Wraparound, just like Earth surface.

> generate new territory as needed.

You only need to generate scenery for each pair of eyeballs. In theory,
you can get away with just two eyeballs.

> There again, I think a simulation of this sophistication would dynamically
> replace zombies with new "real" people on demand. From the point of view of

Speaking of which, are you sure that there's a difference between real
people and zombies? You should sometimes listen to conversations on public

> the "real" people, this would happen instantaneously and undetectably.

Singularity is where God divided by zero.

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