RE: FWD (Got Caliche?) Technology Review: TextAloud MP3

From: gts (gts_2000@yahoo.com)
Date: Sat May 17 2003 - 01:58:30 MDT

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    In Windows XP it is not necessary to buy any software to convert text to an
    audio file. A program called Narrator, included with XP, will read text
    aloud (I just a moment ago listened to Microsoft Sam read Harvey's message).
    Word XP also the built-in text-to-speech engine. The Text-to-speech function
    in Word can read text from Word documents in any font (no need to convert to
    text). Narrator will even read web pages directly in any font while ignoring
    the HTML codes.

    To start Narrator from the start menu, go Accessories|Accessibility|Narrator
    or just type "narrator" at the run command. If everything is set up properly
    then it will read this message aloud after you place your cursor in the
    message field (in Outlook and Outlook Express at least - not sure about
    other email clients).

    All that is needed is a way to convert that audio output to a file. MS
    Narrator does not provide a record function, nor does the speech function in
    Word, but a free utility I found called "OpCode:Direct2Disk" does the trick.
    There are probably several other such free utilities available from
    shareware sites.

    Opcode saves the Narrator output to a .wav file. Other similar utilities
    might save directly to .mp3. If one needs to convert a .wav file to .mp3
    then most audio players will do the job and also record the .mp3 to a CD-R.
    I use Musicmatch Jukebox, which came bundled free with my Sony DVD writer.
    Some audio players might even handle the whole job, eliminating the need for
    the recording utility.

    A few years ago I wrote a program in Visual C++ called "Blackjack Pro,"
    which utilized a Microsoft Activex Control called "Microsoft Agent." The
    program had both text-to-speech and speech recognition capabilities. It was
    designed to teach people how to count cards and beat the casinos at
    blackjack (an old hobby of mine). In teaching mode, the program listened to
    the verbal commands of the player (e.g., "Hit", "Stand", "Double Down",
    "Split", "Yes", "No", etc) as the player spoke into the microphone. If the
    player tried to make a bad play then a little blue genie would pop up on the
    table and say something through the speakers like "Sorry Mate, but the true
    count is +5. You should know better than to hit a 16 against a dealer's 10
    when the true count is greater than 0! Would you like to take that back and
    try again?" My game had no use for the keyboard -- it could be played
    entirely with a microphone. Lotsa' fun. :)

    -gts



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