> GBurch1@aol.com said:
> > As game-addicted as I used to be, a certain turn-off to me was and is
> > the Star Wars and Star Trek style of "whoooshing" airplane-like space
> > flight depicted in most space-based or space-connected games.
> You mean like Asteroids? That seems like a reasonable model, though it's
> all third person, and of course didn't take relativistic effects into
> account. Maybe turning should follow the rest of the model. I guess
> Asteroids had effortless spinning.
Spinning in zero g IS effortless. Asteroids was a relatively accurate zero-g
model. The only thing inaccurate is the high density of asteroids in your
screen, their predeliction to drift off one side of the screen and show up on
the opposite side, and of course, those dratted flying saucers.
This archive was generated by hypermail 2b29 : Mon Oct 02 2000 - 17:34:54 MDT