On 5/6/01 1:40 PM, "Eugene.Leitl@lrz.uni-muenchen.de"
<Eugene.Leitl@lrz.uni-muenchen.de> wrote:
> James Rogers wrote:
> 
>> Hardware and software are equivalent things; hardware is faster, software is
>> cheaper, and you balance the two depending on the specifications of the
>> project at hand.
> 
> Basically, you don't balance very much, for most current purposes hardware
> is a constant. If you want the most of crunch these days it means investing
> in air conditioning and a hall full of PCs, and a large number of fat
> switches.
Evolvable hardware has the same limitations.  Good FPGAs aren't free or even
cheap.  The limitation is transistor count and transistor technology, not
how the transistors are arranged.
 
>> Give me just one example of something you can do in high-plasticity
>> evolvable hardware that can't be done in software.
> 
> Speed, of course. That was easy.
First, that doesn't really answer the question, and second, I would have to
ask "fast at what?".  Are you really going to claim that dollar for dollar
an FPGA can do everything a CPU/DSP can and faster?  The current state of
the computing market isn't completely arbitrary.  Transistor for transistor,
FPGAs offer few advantages (speed or otherwise) outside of specific niche
markets.
-James Rogers
 jamesr@best.com
This archive was generated by hypermail 2b30 : Mon May 28 2001 - 10:00:03 MDT