Simo Kilponen <email@example.com> wrote:
> If we were to live in a world simulated in a sense of a computer
> simulation, the detail of the sim would need to be limited and
> we would notice it somehow then.
How do you know you'd notice it? The limits of the simulation could *very*
hard to reach. and I keep coming back to this, but the resources available
to the simulation could be dynamically reallocated, and detail could be
added as necessary to keep the sims from seeing the limits.
This archive was generated by hypermail 2b30 : Mon May 28 2001 - 09:59:40 MDT