Re: Semi-nonspoiler review: "Final Fantasy: The Spirits Within"

From: Alex F. Bokov (alexboko@umich.edu)
Date: Thu Jul 12 2001 - 07:36:03 MDT


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First the VR industry figured out how to do shadows. Then, texture
mapping. Then, smoke, clouds, and flames. Then hair, cloth, and skin.
Final Fantasy makes it obvious that the next frontier in simulation
will be...

...shoulders.

Seriously, though, the movie was well worth seeing on its technical
merits, but don't go in expecting Casablanca, you know? As my
girlfriend put it, "In five years this is going to look like Tron"
Maybe next they'll finally write a computer program that can slap
together an internally consistant plot line ;-)

All your spirit are belong to Gaia.

On Wed, 11 Jul 2001, Brian Atkins wrote:

> One good thing about the movie was the very realistic VR. As more movies
> like this are made, and become as realistic as our everyday world, this
> may help make people a bit more willing to accept ideas like uploading.
> While the environments in this movie were not completely 100% real looking,
> they were close enough that I could imagine myself existing and living
> within them.
>

- --

Park on Meter Posse Comitatus Whitewater
Why are the above words in my signature? Check out:
http://www.echelon.wiretapped.net

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