Re: Extropia NETwork TV

From: phil osborn (philosborn@hotmail.com)
Date: Sun Aug 20 2000 - 23:08:03 MDT


>From: "Jason Joel Thompson" <jasonjthompson@home.com>
>Subject: Re: Extropia NETwork TV
>Date: Fri, 18 Aug 2000 02:46:52 -0700
>
>----- Original Message -----
>From: "phil osborn" <philosborn@hotmail.com>
> > So, with Trinity and a little programming work you could have - for a
>mere
> > $10,000+ - a high-def real-time VR system that puts you directly into a
>3D
> > VR, with interactions, shadows, reflections, the whole Monte.
>
>Absolutely.
>
>
>The official corporate line is that they were holding back on the release
>date because of their realization that they had the opportunity to build a
>whole next generation editing template into the damn thing and they had to
>hold back. Punctuated equilibrium I figure.
>
That would be in keeping with their history. Trinity is the product of the
same people that did the Video Toaster - or half of them, anyway, as NewTek
split up and the one's that left created Play and Trinity. When the
original Toaster was in development, for years these guys would show up and
demo Betas at shows, and then, finally, it was ready to ship and they
reportedly had 15,000 orders awaiting shipment.

So, in the middle of the night, days before shipment of the first actual
orders, one of the two major geniuses behind the Toaster calls the other one
up to tell him that he just had a flash on how they could put the entire
Toaster on one board instead of two and get a whole huge increase in
capability at the same time.

Naturally, they cancelled all the orders and went back to the drawing board,
and two years later the new single-board Toaster took over the market and
literally forced digital editing/post production prices down by two orders
of magnitude - making Babylon 5 possible, as one result.
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