Re: The games are all crap; let's make a decent one.

Date: Wed Jul 19 2000 - 18:37:21 MDT

In a message dated 7/19/00 6:46:37 PM Central Daylight Time, writes:

> Maybe there's some middle ground: Perhaps you let players write whatever
> code they want, but you place restrictions on what API's they're allowed
> to call and what arguments they're allowed to pass. Like a system of
> permissions: root can call anything he wants, but if sword wants to call
> wound(), then the parameter it passes must be in the range allowed by the
> server-side 'wound-permissions' database. Permissions cost money - it
> costs you N credits to load an object and give it wound(0..M) permissions
> - so you create a market for conjoured/contructed swords, or anything else
> (magic portals, flying carpets) that does something not allowed by the
> defaults. Idk - just a thought.

Isn't this basically what Mark Miller's been working on for the last few
years with Electric Communities?

       Greg Burch <>----<>
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        "We never stop investigating. We are never satisfied that we know
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