ARTS/CULTURE: hybrid performances: Serkis/Smeagol

From: Michael M. Butler (mmb@xocolatl.com)
Date: Mon Feb 24 2003 - 10:23:12 MST

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    Excerpts from the Ed Hooks Newsletter Mid-February '03.

    ~~

    Please forgive this mid-month newsletter. I wanted to get it to you
    right away because, in the craft notes, I'm encouraging my readers to
    see a movie that is currently playing in the theatres. If I wait
    until March, the movie may close. It is best if you see this on the
    big screen.

    ....

    CRAFT NOTES
    "Gollum: A peek into the Future of Acting..."

    Most of my readers know that I am the author of a book entitled
    "Acting for Animators" and that I teach acting to animators in
    addition to teaching it to actors. I also write a monthly newsletter
    for animators that you can subscribe to if you are interested.
    (http://www.ActingforAnimators.com) Usually I keep the world of
    animators and that of actors separate because animators neither
    perceive nor apply acting theory the same way that stage actors do.
    Animators, for one thing, do not have a "present moment". They have
    only the indication of a present moment in their work.

    In this month's newsletter, however, I want to speak to my
    actor-readers about animation because something significant is
    happening. Playing now in first-run is a movie entitled "The Lord of
    the Rings - Two Towers". It features a unique character named Gollum
    that is a hybrid of live-action and animation. Gollum was developed
    in large part by an actor named Andy Serkis and then brought to the
    screen by a blazingly talented team of animators at Weta Digital in
    New Zealand. He is not a background character. He is a second lead
    in the movie with single-card opening credit billing, playing full
    tilt scenes of emotional depth with live actors. His creation rests
    on a nexus between two different disciplines, and that is why this is
    historic and noteworthy. Gollum is a harbinger of what actors may
    expect in the future of movies. Therefore, actors, acting teachers
    and executives from SAG and AFTRA should all be paying close
    attention.

    GOLLUM'S DEVELOPMENTAL PROCESS
    Director Peter Jackson hired actor Andy Serkis and then gave him a
    lot of latitude to develop the character of Gollum. This is
    different from the way that animated characters are typically
    developed. In a movie like "Shrek" or "Monsters, Incorporated", the
    animators develop the character first and then hire the actor to go
    into a recording studio and do the voice. They videotape the actor
    while he is recording the script, and they use this footage as a
    reference to correctly animate and further enhance the character.
    Also, in a typical animated film, actors work individually, in
    isolation. It is rare for two actors to play a scene in real time in
    a recording studio. Romeo is recorded in a studio in Austria, and
    Juliet is recorded in LA, and the animation company puts it all
    together.

    Gollum was different. Andy Serkis himself played all the scenes with
    the other actors, and it was shot as live-action. In scenes where
    Serkis is making physical contact with the other actors, as in the
    opening sequence fight, the animators digitally replaced Serkis's
    image with that of the animated Gollum on a frame by frame basis.

    Serkis also worked with the motion-capture process, donning a rubber
    body suit with sensors on it and slithering around over the rocks in
    the mountains. In those scenes, the animators used Serkis's basic
    movements, but they animated the face of Gollum by themselves.

    There were other digital tricks, a basket full of them in fact. My
    point here is that, in the future, actors will find it necessary to
    understand animation process as well as acting theory. In interviews
    with Andy Serkis, I note that he speaks comfortably about things like
    "key frame" and "pose to pose", both being animation terms. He
    understands how motion-capture works and what "rotoscope" is. In
    other words, as he was creating the character, he had in his head
    that the final character would be a collaborative thing, that
    whatever he did as an actor had to fit with what the animators would
    later do.

    Gollum is a hobbit, a little person. And he is a physically withered
    and altered hobbit because, in the story, he long ago stole the magic
    ring. Gollum is half the size of Andy Serkis, and he moves around
    primarily on all fours instead of erect. He is frog like, lizard
    like, a hairless quasi-human that possesses a full trunk of human
    emotion.

    As I sat in a Chicago theatre watching Gollum on screen, I felt I was
    gazing into the future. How will SAG deal with this kind of
    development? How will the Academy of Motion Picture Arts and
    Sciences deal with it? There was a campaign afoot to get a Best
    Supporting Oscar nomination for Andy Serkis this year, but it failed.
    I have a hunch it failed not because Gollum is not brilliant but
    because the Academy members simply didn't know what to do with this.
    Is Gollum Animation? Yes, sort of. Is Gollum live-action? Yes,
    sort of. He is both, a hybrid. Do we need a new category for such
    characters?

    Even if you are not a fan of the Lord of the Rings books, I suggest
    you check this out. Focus on Gollum. Observe how perfectly he
    interfaces with Elija Wood and the other actors. You watch Gollum on
    screen, and you accept his reality. He appears to be live-action,
    but he is not. It is mind blowing, and it is a historic achievement.

    For more reading about Andy Serkis and the creation of Gollum:
    http://www.serkis.com/cinlotr.htm

    Until next month...be safe!
    Ed Hooks
    http://www.edhooks.com
    http://www.actingforanimators.com
    773-929-1667 (Chicago studio)
    "Actors are Shamans"

    -- 
    "An actor is an adjective."
    Anomymous
    http://www.edhooks.com
    http://www.ActingForAnimators.com
    


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