> Your idea sounds very similar in concept to corewars. You may want to
> check out
> Cheers, and good luck!
> - Steve
Yep, I know of corewars, and I played a lot of RoboWars at uni some (!) years ago, on the Mac. For a while I though reverse-polish notation languages were a good idea. Since then I've been deprogrammed by professionals.
My concept is no different to these, except that I'd like to run the battles, or simulations, as a distributed computing applications (ie: farm em out to the greater Net public). The game is not the end in itself (although I do love those games) - it is a testbed to build the distributed application technology.
> "O'Regan, Emlyn" wrote:
> > I'm thinking that I might write a game. Something simple (I don't have
> > for this project!) where little bots run around bashing each other
> > sounds good. I'll provide a simple (simple! ha!) language, and people
> > write AIs for their bots. Then the bots are thrown together in every
> > combination, and run against each other many times (how big is many? how
> > long is a piece of string?). The bots are simulated on peoples machines
> > sign up. People who submit bots must also donate CPU time I think.
> > could too if they wanted to.
> > Results are assembled, finals are run, someone is the grand winner. I've
> > wanted to write one of these games for ages, and the idea of writing it
> as a
> > distributed app tickles me pink! Even better, it's justifiable, because
> > game provides incentive for people to submit jobs to run, and for people
> > submit CPU cycles.