Bryan Moss wrote:
> Anders Sandberg wrote:
>
> > I'm working with a roleplaying game set in the
> > near future, and hence I'm interested in how
> > slang and colloquialisms might develop the next
> > 17 years. Any ideas?
>
> If you want to go for a cyberpunk feel, how about
> arm-mounted slang boxes with hot-swappable ethnic
> modules?
>
This would of course need to work with the cyber-punk's chameleon suit-wear, so s/he can assume the appearance of any ethnic group to avoid unwanted reactions due to es/ex factor considerations.
Mike Lorrey