Re: Games reflecting life [was Re: No AI for Nano/No Nano for copyloads]

From: Michael S. Lorrey (retroman@turbont.net)
Date: Mon Jul 17 2000 - 13:10:11 MDT


Jason Joel Thompson wrote:
>
> ----- Original Message -----
> From: "Gina Miller" <nanogirl@halcyon.com>
> To: <extropians@extropy.org>
> Sent: Sunday, July 16, 2000 6:15 PM
> Subject: Re: Games reflecting life [was Re: No AI for Nano/No Nano for
> copyloads]
>
> > My fav's are strategy (logic) games, with awesome visuals. Riven, Myst,
> > Reah, Zork, Blade Runner (easier), lighthouse, Journeyman project/Trilogy
> > (especially 'Legacy of Time') Beast Within, Dark side of the Moon (with
> real
> > live flirting), Temujin, Ultima 9, etc. I really shouldn't go on. I have
> my
> > moments of addictive play, geared towards 'otherworldly travel'. I cozy up
> > to those (games) who provoke my fantasies of what the future may hold as
> an
> > option. Not familiar with Empire.
> > Gina
>
> Straight world conquering strategy. Very basic, endlessly addictive. Fun
> in a totally different way from the games you've described above.
>
> Kind of mind numbing, but that's part of what made it successful. :)

Warcraft and Starcraft are two world conquering games I've gotten into, but seem
to remain a hopeless neophyte compared to others, despite many hours and days of
time wasted playing. I stupidly logged onto battlenet to try my hand against
others at Warcraft and promptly got my ass handed to me several times.



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