Ok... that's like saying "Let them buy thier crack, eventually, they'll die off because of it, and the world will be better for it."
It strikes me as a rather socially irresponsible view. They *dont* die off. Drug addicts today, and simsense addicts tommrow, always have a stead suppply of new converts, and the rest of society suffers for it.
Further I happen to believe that people have intrinsic value in themselves. Letting them deal with the consequences of thier actions is one thing, but letting them die because they made a few foolish choices is pretty damn jaded. What, you don't believe in social support nets, and catching somebody when they stumble and fall, rather than just letting them smash thier head on the sidewalk?
In a message dated Sun, 15 Apr 2001 7:43:36 AM Eastern Daylight Time, "J. R. Molloy" <firstname.lastname@example.org> writes:
<< From: <ManuelOmar@aol.com>
<<How do you wean someone off an addiction that makes Heroine look like Cancy
corn? How you do convince somebody who's half-starved from lying on the floor
of his apartment with a Dreamchip active for 2 days that he should stop, eat
some food, and get back to his life? How do you interdict the BTL industry
when literally anybody with a computer and some electronic expertise can
fiddle with a sensory recording until the signal regulators are broke? >>
It can't be all that bad, Manny. You seem to have been able to tear yourself
away from "BTL" long enough to complain about it. So people like to play games
more than they like to do constructive things. Nothing new there, except now
they have better games. If they can afford to devote large amounts of time to
it, no problem. If they can't afford to, but do it anyway, reality will
eventually exact the price for this irresponsible behavior It always does.
Economic necessity is the best form of interdiction.
consciousness, phlogiston, philosophy, vitalism, mind, free will, qualia,
analog computing, cultural relativism
Everything that can happen has already happened, not just once,
but an infinite number of times, and will continue to do so forever.
(Everything that can happen = more than anyone can imagine.)
This archive was generated by hypermail 2b30 : Mon May 28 2001 - 09:59:46 MDT