As far as the orrery goes, maybe John Walker could be persuaded to
release his source coed for Home Planet.
As for the rest: well, Falcon 4.0 is perhaps instructive. It shipped
with lots of bugs, and the passionate effort of manic aficionados
provided patches and workarounds.
I think that for practical playability you'd need to have "cold
sleep"/timelapse for the planetary missions. :)
But yeah, even a hardcore sim like Falcon--high (more realistic)
workload, etc.--is a bang bang game, and one of the most decried things
about it is that you don't get to plan campaigns, just fly a boatload of
sorties over Korea.
> The "dream sim" I have imagined would have at its core a very realistic
> digital orrery as the basic ground within which the rest of the system would
> operate, just as modern flight simulator programs have come to have
> increasingly realistic aerodynamics simulations at their core.
This archive was generated by hypermail 2b30 : Mon May 28 2001 - 09:59:39 MDT