Re: Intelligence, IE, and SI - Part 2

Eliezer S. Yudkowsky (sentience@pobox.com)
Thu, 28 Jan 1999 19:51:49 -0600

You might generalize "Knowledge Bases" to "Similarity Analysis". It is possible, for example, to use the stored idea of a "fork" in chess in other games, or on the battlefield. This, in turn, generalizes to categories and symbols - "when are two things the same" is "when are they in the same category" is "when do I use the same word". And this, in turn, shares a fuzzy boundary with perception and search trees - that is, an analogy is a kind of high-level perception, and that analogy may be created by a search tree that tries to unify low-level similarities in all the possible ways. (Actually, I don't know how symbols and analogies work.)

Nevertheless, I think that "Similarity Analysis" remains distinct. That the various strategies may be composed of each other (at different levels) does not obviate their usefulness as heuristics.
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        sentience@pobox.com         Eliezer S. Yudkowsky
         http://pobox.com/~sentience/AI_design.temp.html
          http://pobox.com/~sentience/sing_analysis.html
Disclaimer: Unless otherwise specified, I'm not telling you everything I think I know.