Re: Game of Life with mutations and noise?

Gina Miller (echoz@hotmail.com)
Fri, 15 Jan 1999 22:07:20 PST

I like it Sasha!
Gina "Nanogirl" Miller
echoz@hotmail.com
http://www.delphi.com/nanogirl

>Date: Fri, 15 Jan 1999 22:24:29 -0500
>To: extropians@extropy.com
>From: "Alexander 'Sasha' Chislenko" <sasha1@netcom.com>
>Subject: Re: Game of Life with mutations and noise?
>Cc: transhumantech@excelsior.org
>Reply-To: extropians@extropy.com
>
&
gt;At 10:43 PM 1/14/99 +0100, Eugene Leitl wrote:
>>Alexander 'Sasha' Chislenko writes:
>> > Does anybody know of any implementations of the game of Life
>> > that introduce mutations, diseases, noise, colored cells, etc.?
>>
>>Mutations and noise, that seems to be indistinguishable. Can't parse
>>diseases. Colored cells seem to mean states richer than boolean.
>>
>
>I once developed a cooperative game named CoLife that had color cells
>for two players. The evolution rule is the same as in Life; the rule
>for color is: the cell born gets the dominant color of the parents
>(since there are always 3 parents, and 2 colors, there is always a
>maximum). In between the evolutionary steps, each of the two players
>could add a piece of their own color to the field. The [common] goal
>of the game was to keep the populations balanced on the highest
possible
>level. The game appeared a bit hard for humans, but post-humans will
>probably enjoy things like that.
>Also, in the same game, there was a third, disease color, that the
cells
>would turn after a certain number of generations of being stagnant.
>The "stagnation disease" didn't have it's own moves, or strategy, but
it
>would infect all new cells born near even one diseased cell.
>
>What I meant by mutations and noise: Mutations would affect non-zero
>cells, by killing them, or moving them a little, or temporarily
changing,
>for one point, reproduction rules. (Or maybe more, like turning some
group
>of cells a multiple of 90 degrees). Noise would also affect empty
space,
>by randomly creating points on it. There isn't much difference here,
>I agree, but there is a slight difference in programming, and also
noise
>can bring life into existence from scratch. Maybe, not all life forms?
>One probably needs a high degree of initial noise to jump-start an
open-
>ended evolutionary process...
>
>
>Santa Fe Alife server, for those interested, is at
http://alife.santafe.edu/
>
>If anybody finds references to noisy cellular automata, please let me
know.
>
>
>
>
>---------------------------------------------------------------
>Alexander Chislenko <http://www.lucifer.com/~sasha/home.html>
><sasha1@netcom.com> <sasha@media.mit.edu>
>---------------------------------------------------------------
>



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