Re: virtual nation building

From: the animated silicon love doll (cheshire@velvet.net)
Date: Mon Feb 25 2002 - 02:46:24 MST


2002.02.24 12:25:48, Michael Wiik <mwiik@messagenet.com> wrote:

>There's room for a lot of innovations here. One might have an alternate
>U.S. where Gore is president, for example. The system may be more

Do you mean a virtual nation where we elect Gore president?

>alien bloodsucking predators, which might be like living at home with
>your parents ;-)

Ha! I like that analogy. Though it's actually rather nice and cushy, moving out will probably suck :/

>As for exports, how about AI's? Imagine an FPS where the computer
>opponents learn continuously during the course of the game. When you
>start the game initially, the bad guy just stands there and shoots at
>you, without any tactics or evasions. With some basic concepts
>programmed in (e.g. walls are opaque and bulletproof). But if the
>program could learn over time how to be a challenging opponent, the
>resulting code might be marketable to game companies.

I actually remember seeing something (on Slashdot?) about someone doing just that. I would love to play that
game, anyway, export or not. And it would also have the advantage of keeping my skills from stagnating as
well. (On that note, I wish my computer did not seem to hate any sort of multiplayer gaming so much. *sigh*)

>In any case one can always spend years practicing Quake and then compete
>in tournaments...

Yeah, but I don't know that I'm that l33t :)
As much as I'd love to get payed to play Quake....

cheshire morgan. Advance and never halt, for advancing is perfection.
                        Advance and do not fear the thorns in the path,
                        for they draw only corrupt blood.
                                -Kahlil Gibran



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