Re: Computer Video Games

From: Ross A. Finlayson (raf@tiki-lounge.com)
Date: Tue Jan 16 2001 - 07:33:57 MST


Ross A. Finlayson wrote:

>
> It's one thing to to note that many of today's video games for the
> personal computer are violent or depict violence. That's the market,
> telling us that those are the titles that sell. Perhaps that's because
> the audience is mostly male. For example, there are approx. 80,000
> users of the Red Alert 2 online interactive game since it's introduction
> two months ago who actually play the game against other live people over
> the Internet.. It's a combat simulation game, a "real-time strategy"
> game. Currently, I actually play the game myself enough to have a rank
> of about 400, as they keep a massive ladder of all the battles. From
> sampling conversation, I think most of the people that play are five
> years younger than me, and some older and younger.

Well, I've played that game some more and been able to increase my rank
among players of that game to 250. That is good, because even one loss at
that level can reduce the rank several hundred places. The system matches
players so that they play other players at some level near their own, so it
is competitive in the sense that to reach higher ranks you must outperform
your peers, not the general population, as the population is large.

That video game is based on a theme of a World War II type setting in an
alternate historical universe.

So it's a fun game and I should give the disks away.

Ross

--
Ross Andrew Finlayson
Finlayson Consulting
Ross at Tiki-Lounge: http://www.tiki-lounge.com/~raf/
"The best mathematician in the world is Maplev in Ontario."  - Pertti L.



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