Charlie Stross writes:
> > As I and others have pointed out, the best model is to produce
> > the "copyrighted works" cheaply enough that it eliminates the
> > incentive to "steal" work.
> Hence open source; copying is free advertising for a commercial software
> vendor -- where they make their money is off services.
There is a big oopsla here, though, where your target market is
intrinsically very small. Then you cannot profit from economies of
scale, and need some protection. Of course, the users of your software
are much more isolated/diluted, require customization/support and are
probably not the typical teenager hawking for game warez ;)
This archive was generated by hypermail 2b29 : Thu Jul 27 2000 - 14:03:25 MDT